Gary Gygax Quotes

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson.

In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop Chainmail, a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules with childhood friend Don Kaye in 1973. The following year, he and Arneson created D&D, which expanded on Gygax's Chainmail and included elements of the fantasy stories he loved as a child. In the same year, he founded The Dragon, a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called Advanced Dungeons & Dragons. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game a rough script and ideas on how to run a particular gaming scenario. In 1983, he worked to license the D&D product line into the successful D&D cartoon series.

After leaving TSR in 1986 over issues with its new majority owner, Gygax continued to create role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992. He designed another gaming system called Lejendary Adventure, released in 1999. In 2005, Gygax was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between the third edition of D&D and the original version of the game conceived by Gygax.

Gygax was married twice and had six children. In 2004, Gygax suffered two strokes, narrowly avoided a subsequent heart attack, was then diagnosed with an abdominal aortic aneurysm, and died in March 2008. Wikipedia  

✵ 27. July 1938 – 4. March 2008
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Gary Gygax: 16 quotes0 likes

Famous Gary Gygax Quotes

“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.”

Gary Gygax

GameSpy interview by Allen Rausch, Pt. 1 (15 August 2004) http://pc.gamespy.com/articles/538/538817p2.html

“One more thing: don’t spend too much time merely reading. The best part of this work is the play, so play and enjoy!”

Gary Gygax

Preface http://web.archive.org/20080320021015/redcoat668.wordpress.com/2008/03/04/the-game-designers-barbecue-in-memory-of-gary-gygax-1938-2008/ to the Oriental Adventures (1985)

Gary Gygax Quotes about the game

“Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.”

Gary Gygax

As quoted in "Dungeon Masters in Cyberspace" in The New York Times (27 February 2006) http://www.nytimes.com/2006/02/27/arts/27drag.html?_r=1&oref=slogin&pagewanted=all

Gary Gygax Quotes

“YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.”

Gary Gygax

"Time in the Campaign", AD&D Dungeon Masters Guide (1979), p. 38
Context: One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. In AD&D it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.

“I think a lot of what I was taught, gathered, and learned is worth keeping. Heritage and "wisdom" and simply personal family and local history enrich the one able to tap such information. As it is I wish I had garnered more from my grandparents and parents.”

Gary Gygax

"An Interview with Gary Gygax" by Christopher Smith at Lejendary Adventure http://www.lejendary.com/la/template.php?page=garygygax&style=blaze

“Hello Fry, it's a … *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you.”

Gary Gygax

Voicing himself in "Anthology of Interest I" on Futurama (21 May 2000)

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