“Showing characters is where 3-D animation comes up short. It's hard to create lifelike figures that move in a realistic, believable manner-unless you're going to go into "dummy dolls."”

But when you take 3-D animation and put it into a first-person perspective and create a fly-through environment-well, that is where it shines. So what we're doing is using both mediums for their respective strengths.
Technician of Suspended Disbelief: Rick Dyer, Shadoan and the Frontier of Animated CD Entertainment https://www.awn.com/mag/issue1.1/articles/dyer.html (1996)

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American video game designer and writer

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