“One of the crucial elements to the analysis of morality is iterability. You can't play a degenerating game, because it degenerates, obviously. You want to play a game that at least remains stable across time. God, if you could really get your act together, maybe it could slowly get better. And of course, that's what you would hope for your family, right? That's what you're always trying to do, unless you're completely hell-bent on revenge and destruction. Is there a way that we can continue to play together that will make playing together even better the next day?”
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Jordan Peterson202
Canadian clinical psychologist, cultural critic, and profes… 1962Related quotes
Jordan Peterson (1962) Canadian clinical psychologist, cultural critic, and professor of psychology
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Jordan Peterson (1962) Canadian clinical psychologist, cultural critic, and professor of psychology
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Martin de Maat (1949–2001) American theatre director
A Conversation with Martin de Maat (1998)
Context: The beginning of this work is just how to get people to remember how to play, to be in play. Once you're in play, you're in the moment. You're not judgmental, you're enjoying each other, you're accepting of everything that goes on; you're trusting yourself and just doing the game as best as you can. Your critical mind is gone, your analytical mind is not involved. Really, it's just the flow that goes on between human beings, the group the power of the ensemble.
As with any ensemble, it is the team effort or the group effort that makes the individual grow or look good. That's what the center of this work is all about, what these games and exercises are all about... breaking down barriers between people, empowering the individual to believe in their own associations and ideas, uncovering the courage to create, the courage to communicate.
Count Basie (1904–1984) American jazz musician, bandleader, and composer
Good Morning Blues : The Autobiography of Count Basie (1985) by Count Basie and Albert Murray
Gary Gygax (1938–2008) American writer and game designer
GameSpy interview by Allen Rausch, Pt. 1 (15 August 2004) http://pc.gamespy.com/articles/538/538817p2.html