David Bohm (1917–1992) American theoretical physicist
F. David Peat, Infinite Potential: The Life and Times of David Bohm (1997)
Synchronicity: Science, Myth, and The Trickster (1990) by Allan Combs & Mark Holland
Context: The universe according to Bohm actually has two faces, or more precisely, two orders. One is the explicate order, corresponding to the physical world as we know it in day-to-day reality, the other a deeper, more fundamental order which Bohm calls the implicate order. The implicate order is the vast holomovement. We see only the surface of this movement as it presents or "explicates" itself from moment to moment in time and space. What we see in the world — the explicate order — is no more than the surface of the implicate order as it unfolds. Time and space are themselves the modes or forms of the unfolding process. They are like the screen on the video game. The displays on the screen may seem to interact directly with each other but, in fact, their interaction merely reflects what the game computer is doing. The rules which govern the operation of the computer are, of course, different from those that govern the behavior of the figures displayed on the screen. Moreover, like the implicate order of Bohm's model, the computer might be capable of many operations that in no way apparent upon examination of the game itself as it progresses on the screen.
David Bohm (1917–1992) American theoretical physicist
F. David Peat, Infinite Potential: The Life and Times of David Bohm (1997)
“Consciousness is much more of the implicate order than is matter”
David Bohm (1917–1992) American theoretical physicist
Statement of 1987, as quoted in Towards a Theory of Transpersonal Decision-Making in Human-Systems (2007) by Joseph Riggio, p. 66
Context: Consciousness is much more of the implicate order than is matter... Yet at a deeper level [matter and consciousness] are actually inseparable and interwoven, just as in the computer game the player and the screen are united by participation.
Ken Wilber (1949) American writer and public speaker
Eye to Eye: The Quest for the New Paradigm (1984)
Nicholas of Cusa (1401–1464) German philosopher, theologian, jurist, and astronomer
Nicholas of Cusa and Jasper Hopkins (Translator). On Equality. 1459.
Henry Miller (1891–1980) American novelist
Source: Miller, H. (1969). “Creation,” The Henry Miller Reader. New York: New Directions Publishing Corporation. p.33.
“We see in order to move; we move in order to see.”
William Gibson (1948) American-Canadian speculative fiction novelist and founder of the cyberpunk subgenre
“We should live two lives in order to understand the world: one as a man and the other as a woman.”
Menotti Lerro (1980) Italian poet
Bisognerebbe vivere due vite per capire il mondo: una come uomo e l’altra come donna.
David Bohm (1917–1992) American theoretical physicist
Source: Synchronicity: Science, Myth, and The Trickster (1990) by Allan Combs & Mark Holland
Context: The universe according to Bohm actually has two faces, or more precisely, two orders. One is the explicate order, corresponding to the physical world as we know it in day-to-day reality, the other a deeper, more fundamental order which Bohm calls the implicate order. The implicate order is the vast holomovement. We see only the surface of this movement as it presents or "explicates" itself from moment to moment in time and space. What we see in the world — the explicate order — is no more than the surface of the implicate order as it unfolds. Time and space are themselves the modes or forms of the unfolding process. They are like the screen on the video game. The displays on the screen may seem to interact directly with each other but, in fact, their interaction merely reflects what the game computer is doing. The rules which govern the operation of the computer are, of course, different from those that govern the behavior of the figures displayed on the screen. Moreover, like the implicate order of Bohm's model, the computer might be capable of many operations that in no way apparent upon examination of the game itself as it progresses on the screen.
Peter F. Drucker (1909–2005) American business consultant
Source: 1930s- 1950s, Landmarks of Tomorrow: A Report on the New 'Post-Modern' World (1959), p. 22