If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu’s “strength,” “dexterity,” and so on, carefully expressed numerically. There’s something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it’s a kind of exaggeratedly precise approach to secondary world creation.
Interview with  Joan Gordon http://www.depauw.edu/sfs/interviews/mievilleinterview.htm
                                    
“The other, more nebulous, but very strong influence of RPGs was the weird fetish for systematization, the way everything is reduced to “game stats.” If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu’s “strength,” “dexterity,” and so on, carefully expressed numerically. There’s something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it’s a kind of exaggeratedly precise approach to secondary world creation.”
interview with Joan Gordon http://www.depauw.edu/sfs/interviews/mievilleinterview.htm
Help us to complete the source, original and additional information
China Miéville 102
English writer 1972Related quotes
“#DissectionKills, With Noah Cyrus,” video for peta2 (8 April 2015) https://www.youtube.com/watch?v=HVLjUqL2xzw.
Dark Souls 3 Interview: "It Wouldn’t Be Right to Continue Creating Souls" https://www.gamespot.com/articles/dark-souls-3-interview-it-wouldnt-be-right-to-cont/1100-6432425/ (November 20, 2015)
                                        
                                        Taylor McAden, Chapter 25, p. 300 
2000s, The Rescue (2000)
                                    
Gameplay magazine