Source: The Mathematical Tourist: New and Updated Snapshots of Modern Mathematics (1998), Chapter 1, “Explorations” (p. 10)
“Machine-held strings of binary digits can simulate a great many kinds of things, of which numbers are just one kind. For example, they can simulate automobiles on a freeway, chess pieces, electrons in a box, musical notes, Russian words, patterns on a paper, human cells, colors, electrical circuits, and so on. To think of a computer as made up essentially of numbers is simply a carryover from the successful use of mathematical analysis in studying models. Most of this series of lectures has been devoted to applications of computers, and this is not the time to give details about their usefulness. I merely wish to point out certain types of things being done with computers today that could not have been done in 1945. Some of these are technological, some are intellectual.”
As cited in: Zenon Pylyshyn (1970) Perspectives on the computer revolution. p. 379
"Educational implications of the computer revolution," 1963
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George Forsythe 5
Stanford University computer scientist 1917–1972Related quotes
Source: Systems Engineering Tools, (1965), p. 111 as cited in
Gothamist interview (2006)
Context: The biggest challenge in a simul is finding the right shoes! I want to look good in front of fifty people, but really sneakers are the best bet. I try to finish a simul as quickly as possible and don’t worry if I lose a game or two along the way. It becomes a manic workout. I’m literally running around playing moves as fast as my fingers and legs will go. My brain usually follows.
The simul is a great chess illusion. It makes the simul-giver seem like a genius, when really they’re just speaking their language. Chessplayers rely so heavily on instincts developed from years of training and practice. Chess is not all about thinking, there’s a lot of feeling involved.
Source: Conceptual Structures, 1984, p. 359 cited in: Rajiv Kishore, Ram Ramesh (2006) Ontologies: A Handbook of Principles, Concepts and Applications in Information Systems. p. 300
"Is the Brain’s Mind a Computer Program?", Scientific American (January 1990).
Source: Information and Decision Processes (1960), p. viii-ix
Source: Mathematics and Humor: A Study of the Logic of Humor (1980), Chapter 3, “Self-Reference and Paradox” (p. 51)