
“It's from a video game, idiot! (or possibly "It's from a video game idiot!")”
Elliot in the Morning, 2007-02-02
"Non-cooperative Games" in Annals of Mathematics, Vol. 54, No. 2 (September 1951); as cited in Can and should the Nash program be looked at as a part of mechanism theory? (2003) by Walter Trockel
1950s
Context: A less obvious type of application (of non-cooperative games) is to the study of. By a cooperative game we mean a situation involving a set of players, pure strategies, and payoffs as usual; but with the assumption that the players can and will collaborate as they do in the von Neumann and Morgenstern theory. This means the players may communicate and form coalitions which will be enforced by an umpire. It is unnecessarily restrictive, however, to assume any transferability or even comparability of the pay-offs [which should be in utility units] to different players. Any desired transferability can be put into the game itself instead of assuming it possible in the extra-game collaboration.
“It's from a video game, idiot! (or possibly "It's from a video game idiot!")”
Elliot in the Morning, 2007-02-02
“The game itself is bigger than the winning.”
“Game II,” p. 97
The Sun Watches the Sun (1999), Sequence: “A Game”
The Lords and the New Creatures: Poems (1969), The Lords: Notes on Vision
Chávez referring to the videogame Mercenaries 2: World in Flames where the player has to kill a Venezuelan general. Quoted in Chavez Sets His Sights On Banks And Barbie http://news.sky.com/home/world-news/article/15530090
2010
Jeremy Soule Interview https://web.archive.org/web/20021026151734/http://www.stratosgroup.com/features/interviews.php?selected=200206jsbh (June 04, 2002).
Attributed
Quoted in "Linux Game Publishing: An Interview With Michael Simms" http://web.archive.org/web/20050712080821/http://www.linuxgazette.com/node/10249 Linux Gazette (2005-06-03)