“Object-oriented programming is a method of implementation in which programs are organized as cooperative collections of objects, each of which represents an instance of some class, and whose classes are all members of a hierarchy of classes united via inheritance relationships.”

—  Grady Booch

Source: Object-oriented design: With Applications, (1991), p. 35

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Grady Booch 35
American software engineer 1955

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“Object-oriented methods tend to focus on the lowest-level building block: the class and its objects.”

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“Object-oriented analysis is a method of analysis that examines requirements from the perspective of the classes and objects found in the vocabulary of the problem domain.”

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“OOA - Object-Oriented Analysis - is based upon concepts that we first learned in kindergarten: objects and attributes, wholes and parts, classes and members.”

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“OOA - Object-Oriented Analysis - is based upon concepts that we first learned in kindergarten: objects and attributes, wholes and parts, classes and members.”

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Grady Booch photo

“[A class category is] a collection of classes, some of which are visible to other class categories, and others of which are hidden.”

Grady Booch (1955) American software engineer

p 513
Object-oriented design: With Applications, (1991)

“A conceptual level view of an object design describes the key abstractions. While someone might think of key abstractions as being nothing more or nothing less than high-level descriptions of "candidate classes", I prefer to consider a conceptual design from a slightly different angle--I'm thinking about design at a slightly different level.
An object-oriented application is a set of interacting objects. Each object is an implementation of one or more roles. A role supports a set of related (cohesive) responsibilities. A responsibility is an obligation to perform a task or know certain information. And objects don't work in isolation, they collaborate with others in a community to perform the overall responsibilities of the application. So a conceptual view, at least to start, is a distillation of the key object roles and their responsibilities (stated at a fairly high level). More than likely (unless you form classification hierarchies and use inheritance and composition techniques) many candidates you initially model will map directly to a single class in some inheritance hierarchy. But I like to open up possibilities by think first of roles and responsibilities, and then as a second step towards a specification-level view, mapping these candidates to classes and interfaces.”

Rebecca Wirfs-Brock (1953) American software engineer

Rebecca Wirfs-Brock (2003) in " An Interview with Rebecca Wirfs-Brock Author of Object Design http://www.objectsbydesign.com/books/RebeccaWirfs-Brock.html" 2003-2005 Objects by Design, Inc: Answer to the question Can you clarify what you consider to be the essential elements of a "conceptual view".

Grady Booch photo

“Structured design does not scale up well for extremely complex systems, and this method is largely inappropriate for use with object-based and object-oriented programming languages.”

Grady Booch (1955) American software engineer

Source: Object-oriented design: With Applications, (1991), p. 19

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