
Ive explaining his view on Apple's use of design in the product video shown at WWDC 2013 for iOS 7.
The big Zelda: Breath of the Wild interview http://www.eurogamer.net/articles/2017-01-18-zelda-breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch (January 19, 2017)
Ive explaining his view on Apple's use of design in the product video shown at WWDC 2013 for iOS 7.
On Wii
Source: 2006 Issue of Maxim (Note: "Revolution" was the working name for the Wii)
Und doch sehr oft, wenn wir uns von dem Beabsichtigten für ewig getrennt sehen, haben wir schon auf unserm Wege irgend ein anderes Wünschenswerthe gefunden, etwas uns Gemäßes, mit dem uns zu begnügen wir eigentlich geboren sind.
Maxim 68, trans. Stopp
Maxims and Reflections (1833)
December 2017 interview with Business Insider https://www.businessinsider.com/star-wars-rian-johnson-interview-about-the-last-jedi-fan-backlash-2017-12
2001 - 2010, Isa Genzken in conversation with Wolfgang Tillmans' (2003)
“This game's stupid," said Lief. "Who the heck is Zelda, anyway?”
Source: Everlost
Sakharov Prize for Freedom of Thought Acceptance Speech (2013)
Courtney B. Vance on Battling The Mummy and the Secret to a Lasting Hollywood Marriage https://parade.com/575448/walterscott/courtney-b-vance-on-battling-the-mummy-and-the-secret-to-a-lasting-hollywood-marriage/ (June 2, 2017)