Ive explaining his view on Apple's use of design in the product video shown at WWDC 2013 for iOS 7.
“it is a big challenge to localize a game of that size with voice acting in particular. But always, from previous titles in the series, actually being able to allow fans to experience The Legend of Zelda in their own language is something we really care about and something we've regarded as an important thing to achieve. Of course we have our localisation processes in place and having talented staff to work on that was very important, and we're very happy to have achieved that goal, so Zelda in various different languages will be a reality for fans when they play the game.”
The big Zelda: Breath of the Wild interview http://www.eurogamer.net/articles/2017-01-18-zelda-breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch (January 19, 2017)
Help us to complete the source, original and additional information
Eiji Aonuma 2
Japanese video game designer 1963Related quotes
On Wii
Source: 2006 Issue of Maxim (Note: "Revolution" was the working name for the Wii)
Und doch sehr oft, wenn wir uns von dem Beabsichtigten für ewig getrennt sehen, haben wir schon auf unserm Wege irgend ein anderes Wünschenswerthe gefunden, etwas uns Gemäßes, mit dem uns zu begnügen wir eigentlich geboren sind.
Maxim 68, trans. Stopp
Maxims and Reflections (1833)
December 2017 interview with Business Insider https://www.businessinsider.com/star-wars-rian-johnson-interview-about-the-last-jedi-fan-backlash-2017-12
2001 - 2010, Isa Genzken in conversation with Wolfgang Tillmans' (2003)
“This game's stupid," said Lief. "Who the heck is Zelda, anyway?”
Source: Everlost
Sakharov Prize for Freedom of Thought Acceptance Speech (2013)
Courtney B. Vance on Battling The Mummy and the Secret to a Lasting Hollywood Marriage https://parade.com/575448/walterscott/courtney-b-vance-on-battling-the-mummy-and-the-secret-to-a-lasting-hollywood-marriage/ (June 2, 2017)