
In response to the question, "What makes a classic game?" (quoted from Romero's own webpage http://rome.ro/lee_killough/index.shtml)
Quoted in Dustin Reyes, "Interview with id Software's Timothee Besset" http://web.archive.org/web/20040924113843/http://www.linuxgames.com/?dataloc=articles/ttimo/ LinuxGames (2004-08-22).
In response to the question, "What makes a classic game?" (quoted from Romero's own webpage http://rome.ro/lee_killough/index.shtml)
[Judy, Batista, http://query.nytimes.com/gst/fullpage.html?res=9C03E7D91338F93AA15752C0A9629C8B63&n=Top/News/Sports/Pro%20Football/National%20Football%20League/Green%20Bay%20Packers, PRO FOOTBALL: NOTEBOOK; Favre Knows That Time Is Quickly Running Out, The New York Times, January 29, 2004, 2007-11-12]
The R. Crumb Handbook by Robert Crumb and Peter Poplaski (2005), p. 297
Source:Patrick Klepek. Mighty No. 9’s Designer Says ‘I Own All The Problems That Came With This Game'. https://kotaku.com/mighty-no-9-s-designer-says-i-will-own-all-the-proble-1782382706Kotaku. Retrieved 2016-06-21.
Dark Souls 3 Interview: "It Wouldn’t Be Right to Continue Creating Souls" https://www.gamespot.com/articles/dark-souls-3-interview-it-wouldnt-be-right-to-cont/1100-6432425/ (November 20, 2015)
In reference to Microsoft, prior to the release of the Xbox "Top 10 Tuesday: Wildest Statements Made by Industry Veterans" ign.com http://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans
As quoted in "Bob Says 'They Try': Feeble Pitching Takes Joy From Clemente's Night" https://news.google.com/newspapers?id=hBFOAAAAIBAJ&sjid=h_0DAAAAIBAJ&pg=5612%2C2872741 by Charley Feeney, in The Pittsburgh Post-Gazette (Wednesday, May 17, 1967), p. 26
Baseball-related, <big><big>1960s</big></big>, <big>1967</big>