“id is both a technology and an art company, so we try to push the art and the technology to its edge on each game, and when you're into high-tech you want to make sure your game can run on several platforms, and you have some room to experiment with several architectures. We don't want to have a basic product, get it out the door, sell as many copies as we can, and then just do the next one. Everyone's putting a lot of soul into the games, and id has got enough money overhead to decide that they can afford to have game ports to show that technology is good on Linux and on Apple hardware.”

Quoted in Dustin Reyes, "Interview with id Software's Timothee Besset" http://web.archive.org/web/20040924113843/http://www.linuxgames.com/?dataloc=articles/ttimo/ LinuxGames (2004-08-22).

Adopted from Wikiquote. Last update June 3, 2021. History

Help us to complete the source, original and additional information

Do you have more details about the quote "id is both a technology and an art company, so we try to push the art and the technology to its edge on each game, and …" by Timothee Besset?
Timothee Besset photo
Timothee Besset 8
French software programmer

Related quotes

John Romero photo
Brett Favre photo

“With each game I play, with each season I play, I'm running out of chances… you're never guaranteed next year. You're never guaranteed the next game. You have to seize the opportunity when it's there in front of you.”

Brett Favre (1969) former American football quarterback

[Judy, Batista, http://query.nytimes.com/gst/fullpage.html?res=9C03E7D91338F93AA15752C0A9629C8B63&n=Top/News/Sports/Pro%20Football/National%20Football%20League/Green%20Bay%20Packers, PRO FOOTBALL: NOTEBOOK; Favre Knows That Time Is Quickly Running Out, The New York Times, January 29, 2004, 2007-11-12]

Terry Francona photo
John Perkins photo
Robert Crumb photo
Keiji Inafune photo

“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms.”

Keiji Inafune (1965) Japanese video game designer

Source:Patrick Klepek. Mighty No. 9’s Designer Says ‘I Own All The Problems That Came With This Game'. https://kotaku.com/mighty-no-9-s-designer-says-i-will-own-all-the-proble-1782382706Kotaku. Retrieved 2016-06-21.

Hidetaka Miyazaki photo

“There are many people in the industry that know nothing about games. In particular, a large American company is trying to do engulf software houses with money, but I don't believe that will go well. It looks like they'll sell their game system next year, but we'll see the answer to that the following year.”

Hiroshi Yamauchi (1927–2013) Japanese businessman

In reference to Microsoft, prior to the release of the Xbox "Top 10 Tuesday: Wildest Statements Made by Industry Veterans" ign.com http://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans

Roberto Clemente photo

“I don't know. I don't know. I want to be happy because I have never hit three home runs in one game. But how can I be happy when we lose?”

Roberto Clemente (1934–1972) Puerto Rican baseball player

As quoted in "Bob Says 'They Try': Feeble Pitching Takes Joy From Clemente's Night" https://news.google.com/newspapers?id=hBFOAAAAIBAJ&sjid=h_0DAAAAIBAJ&pg=5612%2C2872741 by Charley Feeney, in The Pittsburgh Post-Gazette (Wednesday, May 17, 1967), p. 26
Baseball-related, <big><big>1960s</big></big>, <big>1967</big>

St. Vincent (musician) photo

Related topics