
interview with Joan Gordon http://www.depauw.edu/sfs/interviews/mievilleinterview.htm
If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu’s “strength,” “dexterity,” and so on, carefully expressed numerically. There’s something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it’s a kind of exaggeratedly precise approach to secondary world creation.
Interview with Joan Gordon http://www.depauw.edu/sfs/interviews/mievilleinterview.htm
interview with Joan Gordon http://www.depauw.edu/sfs/interviews/mievilleinterview.htm
"Top 10 Tuesday: Wildest Statements Made by Industry Veterans" ign.com http://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans
"Real Charity"
What Buddhists Believe (1993)
Source: The Money Game (1968), Chapter 8, Where The Money Is, p. 102
Undue Influence and Written Documents: Psychological Aspects http://home.roadrunner.com/~tvfields/SingerCSJArticle/Frameset021.htm, Margaret Thaler Singer, Ph.D., University of California at Berkeley, Journal of Questioned Document Examination, Vol. 1, No. 1, 1992, the official publication of the Independent Association of Questioned Document Examiners, Inc.
1990s
Source: 1960s, Fights, games, and debates, (1960), p. 10
[199711071749.JAA29751@wall.org, 1997]
Usenet postings, 1997
Gameplay magazine